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Foreword:
As amateurs, we don't always get the opportunity
to umpire games often enough, or work with
very experienced partners, to work out
the little "bugs" in our techniques. Here
are some basic tips on how to avoid some
common mistakes often made by amateur umpires. Although
there are literally hundreds of techniques
and rules one must know to be an effective
umpire, knowing these items below will
very quickly enhance your control and
competence as an amateur youth league
umpire. Try to keep them in mind as you
officiate games this season. They are
listed in no particular order of importance.
25
Quick Tips for Amateur Umpires
Youth League Style For the Rookie in All of
Us! by Richard B. Siegel
- Clear the Catcher. On a pitch
that gets by the catcher, you must
clear the catcher and keep your eye
on the ball. A common mistake made
by amateur umpires is to remain in
one spot and focus on the runners stealing
bases. Nothing can happen without
the ball! You must turn, back off
from the plate and watch the ball.
You must watch for the possibility
of the ball going out of play, or the
chance of a lodged ball. Either would
require you to call time, declare the
ball dead and award one base to all
runners. (Rule 7.05 h & i) Watching
the passed ball allows you to keep
out of the catcher's way, if the he
chooses to throw the ball to somebody
to make a play on a runner. Let the
ball lead you to the play. Finally,
youth league batter's often have the
bad habit of backing out of the box
on a wild pitch, when they shouldn't.
You have to watch the catcher's attempt
to throw out a runner to rule on any
possible interference by the batter.
- Don't say "Ball
four, take your base!" Saying
this helps the offense.
It is actually a
form of coaching!
As an umpire, you
would never shout
to a runner to "slide!" or "get
back!" When it is
a ball four, don't
point to first base,
either. Most of the
players know where
it is. Your pointing
arm could be confused
as a strike gesture.
Just say "ball," like
you would on any
other pitch. It is
the responsibility
of the batter to
know the count. Plus,
you should verbalize
the count often,
especially when you've
got either 2 strikes
or 3 balls, or when
asked.
- Never
say "Strike
three, you're out!" In
a youth league,
just saying "strike
three," is
humiliating enough
for the batter.
Everyone knows
he's out. Nevertheless,
it's a bad habit.
In teenage leagues
and over, when
the ball is not
caught by the catcher,
it might be strike
three, but the
batter may not
be out until the
catcher tags the
batter or throws
to first base.
If you say "he's
out," prematurely,
you might kill
a viable play.
- Always
call "play!" to
make
the
ball
live. After
any
dead
ball
situation,
(i.e.
foul,
requested
time-out,
ball
out
of
play,
etc.)
Always
verbally command and physically signal
the
pitcher
to "play!" This
is
especially
critical
when
runners
are
on
base.
But,
as
a
good
(and
professional)
technique
you
should
always
do
it.
It
shows
that you are
in
control
of
the
game.
And
it
prevents
any
misunderstanding
when
the
defense
attempts
a
play
on
a
runner
with
a
dead
ball.
- Insist
that
the
ball
be
made
live
properly. Whenever
the
ball
is
dead,
to
make
the
ball
live,
the
ball
must
be
given
to
the
pitcher,
and
the
catcher
and
batter
must
be
ready.
As
soon
as
the
pitcher
contacts
(toes)
the
rubber,
call "play!" This
is
the
only
legal
way
the
ball
can
be
made
live.
- Hold
up
the
anxious
pitcher. Don't
let
a
pitcher
go
into
any
pitching
motion
when
the
ball
is
dead.
He
must
wait
until
you
call "play!" Even
if
you're
just
about
to
say "play," if
the
pitcher
begins
his
motion,
throw
up
you
arms,
holler "Hold
it!" Carefully
slip
sideways
out
form
behind
the
catcher.
Don't
holler "time" here
because
time
is
already
out.
Explain
to
the
pitcher
that
he
must
watch
YOU
and
wait
for
the
signal
and
command
to "play!" before
he
can
pitch.
If
he
throws,
it's
a
no-pitch.
- Dress
the
part. All
of
the
players
come
out
in
their
game
uniforms.
So
should
you.
You
don't
have
to
spent
alot
of
money
to
do
this.
In
fact
you
probably
have
what
you
need
right
now.
Where
neat
trousers,
a
solid
colored
shirt
or
jacket
(preferably
blue)
and
a
dark
colored
cap.
Choose
items
with
no
(or
very
small)
logos
on
them,
but
never
wear
items
with
sports
teams,
tobacco
or
liquor
emblems.
Walk
onto
the
field
looking
like
the
game
is
important
enough
to you to
dress
properly
for
it.
You
don't
want
to
appear
like
you
just
stopped
off
to
ump
the
game
while
on
your
way
to
the
beach.
- Look
out
for
your
partner. As
a
plate
umpire,
never
call "play" until
you
are
sure
you
field
umpire
is
ready.
Especially
at
the
beginning
of
an
inning,
your
partner
may
have
run
to
get
a
sweater
from
his
bag
behind
the
backstop,
or
he
might
be
answering
nature's
call
in
the
port-a-jon.
It
is
very
embarrassing
to
have
the
lead-off
batter
of
an
inning
ground-out
to
first
base
and
nobody
is
there
to
make
the
call!
- Don't
look
sideways
on
a
strike
call. Many
umpires
like
to
make
a
grand
strike
gesture
that
sometimes
involves
turning
their
heads
sideways
to
the
right.
By
doing
this,
they're
taking
their
eyes
off
the
field
and
the
baseball.
It's
a
bad
habit.
If
you
do
this,
sooner
or
later
you'll
miss
a
play.
Keep
the
grand
gestures
if
you
must,
but
keep
your
eyesight
trained
on
the
field.
- Your
palm
means "time." When
a
plate
umpire
holds
up
his
hand(s)
in
the "stop" gesture.
It
means "time." The
ball
is
dead,
any
play
or
pitch
is
nullified.
If
you
hold
up
your
hand,
you
must
then
signal
the
pitcher
and
command
him
to "play." Don't
say "pitch," "OK," "Go!" etc.,
just
say "play!"
- Keep
the
game
moving
between
innings. The
pitcher
is
allowed
8
warm-up
throws
within
one
minute. (Rule
8.03) Some
local
leagues
allow
fewer
warm-ups.
Be
reasonable,
but
firm.
Don't
let
a
team
waste
your
time.
Cut
short
the
warm-ups
and
order
the
batter
to
step
into
the
box,
if
the
defensive
is
not
hustling
into
their
positions
and
nobody
comes
out
right
away
to
warm-up
the
pitcher
while
the
catcher
suits
up.
- Don't "shut
down." Shutting
down,
is
the
blunder
of
taking
your
attention
away
from
a
play
too
soon.
This
is
a
common
mistake
made
by
amateur
umpires
after
a
safe
call,
and
usually
at
first
base.
Example:
The
runner
beats
out
a
play
on
him
at
first.
He
is
called
safe.
Immediately
after
making
the
call,
the
field
umpire,
turns
away
and
heads
for
his "B" position,
or
buries
his
head
in
his "clicker" to
reset
it.
There
are
many
things
a
runner
can
do,
especially
at
first
base,
that
can
get
him
tagged
out after he
gets
there
safely.
When
you
call
him
safe,
stay
right
there
and
watch!
Keep
your
eyes
on
the
ball
and
the
runner.
He
might
fake
at
going
to
second
base,
or
the
defense
might
be
attempting
the
hidden
ball
trick.
When
the
ball
is
finally
returned
to
the
pitcher,
only
then
should
you
head
for
your "B" position,
but
still
keeping
your
eyes
on
the
ball!
- Don't
give
time
to
fielders. Under
normal
game
circumstances,
fielders
might
ask
you
for
time
before
throwing
the
ball
back
to
the
pitcher.
Granting
that
fielder's
request
for
time
deprives
the
offense
from
benefiting
from
a
possible
wild
throw.
Don't
give
them
time.
Aside
from
a
player's
injury,
lost
contact
lens,
or
some
other
special
case,
only
give
time
to
pitchers
who
have
the
ball,
or
to
the
catcher
when
the
pitcher
has
the
ball.
- Don't
be
too
quick
to
give
time
to
runners. Runners
love
to
ask
for
time
after
sliding
into
a
base.
Since
you're
such
a
nice
guy,
you'll
be
inclined
to
grant
it
on
the
spot.
However,
(aside
from
injuries,
or
other
special
cases)
develop
the
reflex
to
say "No,
wait." Quickly
survey all the
bases
for
any
other
possible
movement
or
plays
on
other
runners.
If
the
there
are
any
other
runners
still
moving
on
the
bases,
don't
give
time
until
all
play
has
come
to
a
natural
end.
If
you
call
time
while
runners
are
moving,
you've
got
to
send
them
back!
Even
when
you
explain
to
the
offensive
manager
that
HIS
runner
asked
for
the
time,
he'll
tell
you "So!
You
didn't
have
to
give
it
to
him!" He
is
right.
- Don't
give
time
to
a
coach
while
a
batter-runner
is
advancing
to
first
base
on
a
base-on-balls. Often
an
impatient
coach
wants
to
talk
to
his
pitcher
after
the
sixth
consecutive
walk.
He'll
stride
out
and
bark "time" to
you
and
expect
that
he
can
have
it.
Tell
him
to "Wait.
Coach!" The
ball
is
live!
Allow
the
batter-runner
to
get
to
first
and
then
wait
for
him
and
any
other
runners
to
show
you
that
they're
not
attempting
any
further
base
advancement
before
you
give
him
time.
- Don't
let
the
fielders
distract
you. When
at
position "B" or "C" on
a
regulation
field
(90'
baselines).
You
might
sometimes
set
yourself
directly
in
the
way
of
the
shortstop
or
second
baseman.
If
one
of
them
calls, "Hey
Blue,
can
you
move
over?" Fight
the
urge
to
turn
around
and
look
where
he
is,
or
ask
him, "Which
way?" That's
exactly
the
time
the
pitcher
will
balk,
or
attempt
a
pick-off
at
first
base
and
you'll
miss
it.
Or
the
batter
will
launch
a
bee-bee
right
off
your
coconut!
If
a
fielder
asks
you
to
move,
just
quickly
slide
over
two
steps
to
one
side
without
response
or
averting
your
eyes
from
where
you're
looking.
Similarly,
if
you're
asked
for
the
pitch
count,
just
put
out
your
fingers
so
that
it
can
be
seen
from
behind
you.
- Tell
your
Chief
it's
OK
to
play. Whenever
a
field
umpire
grants
a
time-out,
he
must
communicate
to
his
umpire-in-chief
when
the
game
can
resume.
As
soon
as
the
need
for
the
time-out
is
over,
the
field
umpire
should
hustle
to
his
proper
position
(A,
B,
or
C),
and
gesture
(a
point
or
salute)
to
his
partner
behind
the
plate
that
he
can
call "play" as
soon
as
he
is
ready.
- Don't
look
at
your "clicker." Looking
at
your
ball/strike
indicator,
especially
while
resetting
it,
is
a
perfect
time
to
get
burned
by
a
sudden
pick-off
attempt,
or
a
quick-pitch,
that
you'll
miss.
Don't
be
distracted
by
the
clicker,
only glance at
it.
Reset
it
while not
looking at
it,
then
glance
again
to
make
sure
it's
0-0.
When
you
must
look
at
it
when
the
ball
is
live,
don't
look
down
at
it, hold
it
up
at
your
eye
level.
Glance
over
at
it
while
you're
still
watching
the
field.
- A foul
tip is
never
a foul
ball. A
foul
tip
is
always
caught
by
the
catcher
and
it
is
live
and
it
always
a
strike!
Runners
may
steal
on
a
foul
tip.
If
the
tipped
ball
is
not
caught
by
the
catcher,
it
is
a
foul
ball
and
it
is
a
dead
ball.
All
runners
must
return
to
their
bases
on
a
foul
ball.
An
umpire
should
never
declare "Foul
tip!" when
it
happens
because
the
very
mention
of
the
word foul will
cause
runners
to
stop
running
and
confuse
everybody.
On
a
foul
tip,
make
the
tip
gesture
and
just
say "Strike!"
- Appeals: The
ball must
be
live to
make
an
appeal.
Therefore,
runners
can
steal
and
advance
during
an
appeal.
Only
fielders,
not
coaches,
may
ask
for
and
make
the
appeal.
If
a
fielder
asks
for
time,
and
you
grant
it,
then
he
makes
an
appeal,
do
not
rule
on
it!
Say "I
will
rule
on
the
appeal
when
the
ball
is
properly
made
live." If
the
defense
appeals
an
infraction
by
a
runner still
on
base,
they
may
also
choose
to
tag
the
runner,
instead
of
the
base.
A
runner
cannot
be
tagged
once
he
has
entered
the
dugout.
Calling
for,
and
receiving "time" does
not nullify
a
team's
opportunity
to
make
the
appeal
when
the
ball
becomes
live.
- A
pitcher
standing
on
the
rubber
with
the
ball
does
not
stop
an
advancing
runner! In
youth
league,
runners
who
have
stopped
at
a
base
may
not
leave
the
base
once
the
pitcher
has
the
ball
on
the
rubber,
AND
the
catcher
is
behind
the
plate
ready
to
catch.
The
catcher
must
have
his
mask
on,
but
he
does
not
have
to
squat.
Runners
who
continuously
advance
may
always
legally
continue.
Standing
on
the
rubber
with
the
ball,
and
a
catcher
being
ready,
does
not
stop
an
advancing
runner!
Runners
can
always
be
tagged
out
with
a
live
ball,
if
off
base.
This
rule,
7.13
(LLB)
only
applies
to
runners
who
have
decided
to
stop
at
a
base,
or
in-between
bases.
A
runner
is never called
out
for
leaving
a
base
before
the
pitch
reaches
the
batter.
He
is
usually
sent
back.
Know
this
rule,
re-read
it
often.
- Ignore
spectators. Try
not
to
react
to
spectator's
shouts
or
questions.
Don't
give
the
count
or
the
number
of
outs
when
a
fan
hollers
at
you
for
it.
Allowing
the
spectators
to
communicate
with
you
is
a
source
of
distraction
that
could
cause
you
to
miss
a
play.
If
fans
are
shouting
discourteous
comments
about
you
or
anyone
else
on
the
field,
send
a
coach
of
the
appropriate
team
to
handle
the
problem.
- Don't
accept
a
replacement
baseball
while
the
game
ball
is
live. At
youth
league
games,
often
fans,
coaches
or
players
chase
down
a
foul
ball
that
has
gone
out
of
play.
They're
anxious
to
get
it
back
to
you
and
you're
anxious
to
get
it
back.
Don't
allow
yourself
to
be
distracted
by
the
helpful
person
returning
the
ball.
If
you
hear, "Hey
Blue,
here's
that
foul
ball." Don't
turn
to
accept
it
or
even
acknowledge
the
person
until
the
game
ball
is
dead.
Politely
remind
the
helper
to
wait
for
a
time-out
next
time
.
- When
you're
not
sure,
sell
the
call! From
time
to
time,
you'll
see
a
tag
or
a
force
play,
where
it
was
so
close
that
you
have
no
idea
if
it's
safe
or
out.
If
it
was
that
close,
then
nobody
else
will
be
sure
either.
Make
a
decision,
then
this
is
the
time
to
make
your
most
emphatic
call
and
animated
mechanic.
If you seem
absolutely
sure
of
your
call,
then
everyone
watching
will
be sold on
it
too.
- Read
the
rule
book
often. Then,
Re-read
the
rule
book
often.
Look
for
opportunities
to
work
with
and
discuss
rules
and
game
situations
with
more
experienced
umpires.
Richard Siegel umpires in New Jersey.
He can be reached at : rbsiegel@worldnet.att.net. |